setBones
fun setBones(engine: Engine, transforms: Array<RenderableManager.Bone>, count: Int = transforms.size, offset: Int = 0)
Updates bone transforms in the range [offset, offset + count).
Parameters
engine
The engine
transforms
The bone transforms
count
Number of bones to set
offset
Index of the first bone to set in the SkinningBuffer
fun setBones(engine: Engine, transforms: FloatArray, count: Int = transforms.size / 16, offset: Int = 0)
Updates bone transforms in the range [offset, offset + count).
Parameters
engine
The engine
transforms
4x4 bone transforms, 16 floats per bone
count
Number of bones to set
offset
Index of the first bone to set in the SkinningBuffer