setBonesAsMatrices
Updates bone transforms in the range [offset, offset + boneCount).
Each bone is specified as a 4x4 transformation matrix in row-major order.
Parameters
The engine
Array of 4x4 matrices (16 floats per matrix)
Number of bones to set
Offset in elements (not bytes) in the SkinningBuffer (default: 0)
Updates bone transforms in the range [offset, offset + boneCount).
Each bone is specified as a 4x4 transformation matrix in row-major order.
Parameters
The engine
Array of 4x4 matrices (16 floats per matrix)
Number of bones to set
Offset in elements (not bytes) in the SkinningBuffer (default: 0)
Updates bone transforms in the range [offset, offset + boneCount).
Each bone is specified as a 4x4 transformation matrix in row-major order.
Parameters
The engine
Array of 4x4 matrices (16 floats per matrix)
Number of bones to set
Offset in elements (not bytes) in the SkinningBuffer (default: 0)
Updates bone transforms in the range [offset, offset + boneCount).
Each bone is specified as a 4x4 transformation matrix in row-major order.
Parameters
The engine
Array of 4x4 matrices (16 floats per matrix)
Number of bones to set
Offset in elements (not bytes) in the SkinningBuffer (default: 0)
Updates bone transforms in the range [offset, offset + boneCount).
Each bone is specified as a 4x4 transformation matrix in row-major order.
Parameters
The engine
Array of 4x4 matrices (16 floats per matrix)
Number of bones to set
Offset in elements (not bytes) in the SkinningBuffer (default: 0)