setRenderingDeadline

actual fun setRenderingDeadline(monotonicClockNanos: Long)

Set the deadline by which CPU and GPU rendering must complete for the buffer to meet its target display latching window. Must be called before endFrame().

Parameters

monotonicClockNanos

Deadline timestamp in steady_clock nanoseconds.

expect fun setRenderingDeadline(monotonicClockNanos: Long)

Set the deadline by which CPU and GPU rendering must complete for the buffer to meet its target display latching window. Must be called before endFrame().

Parameters

monotonicClockNanos

Deadline timestamp in steady_clock nanoseconds.

actual fun setRenderingDeadline(monotonicClockNanos: Long)

Set the deadline by which CPU and GPU rendering must complete for the buffer to meet its target display latching window. Must be called before endFrame().

Parameters

monotonicClockNanos

Deadline timestamp in steady_clock nanoseconds.

actual fun setRenderingDeadline(monotonicClockNanos: Long)

Set the deadline by which CPU and GPU rendering must complete for the buffer to meet its target display latching window. Must be called before endFrame().

Parameters

monotonicClockNanos

Deadline timestamp in steady_clock nanoseconds.

actual fun setRenderingDeadline(monotonicClockNanos: Long)

Set the deadline by which CPU and GPU rendering must complete for the buffer to meet its target display latching window. Must be called before endFrame().

Parameters

monotonicClockNanos

Deadline timestamp in steady_clock nanoseconds.