setSkinningBuffer
fun setSkinningBuffer(instance: EntityInstance, skinningBuffer: SkinningBuffer, count: Int, offset: Int)
Associates a region of a SkinningBuffer to a renderable instance.
Note: due to hardware limitations offset + 256 must be smaller or equal to skinningBuffer.getBoneCount()
Parameters
skinningBuffer
skinning buffer to associate to the instance
count
Size of the region in bones, must be smaller or equal to 256.
offset
Start offset of the region in bones