setGeometryAt
fun setGeometryAt(instance: EntityInstance, primitiveIndex: Int, type: RenderableManager.PrimitiveType, vertices: VertexBuffer, indices: IndexBuffer, offset: Int, count: Int)
Changes the geometry for a primitive.
Parameters
primitiveIndex
the primitive of interest
type
primitive type
vertices
vertex buffer for this primitive
indices
index buffer for this primitive
offset
index offset in the index buffer
count
number of indices to render
fun setGeometryAt(instance: EntityInstance, primitiveIndex: Int, type: RenderableManager.PrimitiveType, vertices: VertexBuffer, offset: Int, count: Int)
Changes the geometry for a non-indexed primitive.
Parameters
offset
vertex offset in the vertex buffer
count
number of vertices to render