setBonesAsQuaternions
Updates the bone transforms in the range [offset, offset + boneCount). The bones must be pre-allocated using Builder.skinning().
Parameters
Instance of the component obtained from getInstance()
bone transforms as quaternions (4 float per bone)
the number of bones to set
the offset of the first bone to set
Updates the bone transforms in the range [offset, offset + boneCount). The bones must be pre-allocated using Builder.skinning().
Parameters
Instance of the component obtained from getInstance()
bone transforms as quaternions (4 float per bone)
the number of bones to set
the offset of the first bone to set
Updates the bone transforms in the range [offset, offset + boneCount). The bones must be pre-allocated using Builder.skinning().
Parameters
Instance of the component obtained from getInstance()
bone transforms as quaternions (4 float per bone)
the number of bones to set
the offset of the first bone to set
Updates the bone transforms in the range [offset, offset + boneCount). The bones must be pre-allocated using Builder.skinning().
Parameters
Instance of the component obtained from getInstance()
bone transforms as quaternions (4 float per bone)
the number of bones to set
the offset of the first bone to set
Updates the bone transforms in the range [offset, offset + boneCount). The bones must be pre-allocated using Builder.skinning().
Parameters
Instance of the component obtained from getInstance()
bone transforms as quaternions (4 float per bone)
the number of bones to set
the offset of the first bone to set