morphing
Controls if the renderable has legacy vertex morphing targets, zero by default.
For legacy morphing, the attached VertexBuffer must provide data in the appropriate VertexAttribute slots (MORPH_POSITION_0 etc). Legacy morphing only supports up to 4 morph targets.
Return
Builder reference for chaining calls.
Parameters
the number of morph targets
Controls if the renderable has vertex morphing targets, zero by default.
For standard morphing, a MorphTargetBuffer must be provided. See also RenderableManager.setMorphWeights, which can be called on a per-frame basis to advance the animation.
Return
Builder reference for chaining calls.
Parameters
the morph target buffer
Specifies the morph target buffer offset for a primitive.
Return
Builder reference for chaining calls.
Parameters
the level of detail (lod), only 0 can be specified
zero-based index of the primitive
specifies where in the morph target buffer to start reading (expressed as a number of vertices)