enableSkinningBuffers

Allows bones to be swapped out and shared using SkinningBuffer. This method must be called before skinning() for buffer-mode skinning.

If skinning buffer mode is enabled, clients must call setSkinningBuffer() rather than setBonesAsMatrices() or setBonesAsQuaternions(). This allows sharing of data between renderables.

Return

Builder reference for chaining calls.

Parameters

enabled

If true, enables buffer object mode. False by default.

Allows bones to be swapped out and shared using SkinningBuffer. This method must be called before skinning() for buffer-mode skinning.

If skinning buffer mode is enabled, clients must call setSkinningBuffer() rather than setBonesAsMatrices() or setBonesAsQuaternions(). This allows sharing of data between renderables.

Return

Builder reference for chaining calls.

Parameters

enabled

If true, enables buffer object mode. False by default.

Allows bones to be swapped out and shared using SkinningBuffer. This method must be called before skinning() for buffer-mode skinning.

If skinning buffer mode is enabled, clients must call setSkinningBuffer() rather than setBonesAsMatrices() or setBonesAsQuaternions(). This allows sharing of data between renderables.

Return

Builder reference for chaining calls.

Parameters

enabled

If true, enables buffer object mode. False by default.

Allows bones to be swapped out and shared using SkinningBuffer. This method must be called before skinning() for buffer-mode skinning.

If skinning buffer mode is enabled, clients must call setSkinningBuffer() rather than setBonesAsMatrices() or setBonesAsQuaternions(). This allows sharing of data between renderables.

Return

Builder reference for chaining calls.

Parameters

enabled

If true, enables buffer object mode. False by default.

Allows bones to be swapped out and shared using SkinningBuffer. This method must be called before skinning() for buffer-mode skinning.

If skinning buffer mode is enabled, clients must call setSkinningBuffer() rather than setBonesAsMatrices() or setBonesAsQuaternions(). This allows sharing of data between renderables.

Return

Builder reference for chaining calls.

Parameters

enabled

If true, enables buffer object mode. False by default.