channel
Set the channel this renderable is associated to. There can be 8 channels. All renderables in a given channel are rendered together, regardless of anything else. They are sorted as usual within a channel. Channels work similarly to priorities, except that they enforce the strongest ordering.
Channels 0 and 1 may not have render primitives using a material with refractionType set to screenspace.
Return
Builder reference for chaining calls.
Parameters
clamped to the range 0..7, defaults to 2.
Set the channel this renderable is associated to. There can be 8 channels. All renderables in a given channel are rendered together, regardless of anything else. They are sorted as usual within a channel. Channels work similarly to priorities, except that they enforce the strongest ordering.
Channels 0 and 1 may not have render primitives using a material with refractionType set to screenspace.
Return
Builder reference for chaining calls.
Parameters
clamped to the range 0..7, defaults to 2.
Set the channel this renderable is associated to. There can be 8 channels. All renderables in a given channel are rendered together, regardless of anything else. They are sorted as usual within a channel. Channels work similarly to priorities, except that they enforce the strongest ordering.
Channels 0 and 1 may not have render primitives using a material with refractionType set to screenspace.
Return
Builder reference for chaining calls.
Parameters
clamped to the range 0..7, defaults to 2.
Set the channel this renderable is associated to. There can be 8 channels. All renderables in a given channel are rendered together, regardless of anything else. They are sorted as usual within a channel. Channels work similarly to priorities, except that they enforce the strongest ordering.
Channels 0 and 1 may not have render primitives using a material with refractionType set to screenspace.
Return
Builder reference for chaining calls.
Parameters
clamped to the range 0..7, defaults to 2.
Set the channel this renderable is associated to. There can be 8 channels. All renderables in a given channel are rendered together, regardless of anything else. They are sorted as usual within a channel. Channels work similarly to priorities, except that they enforce the strongest ordering.
Channels 0 and 1 may not have render primitives using a material with refractionType set to screenspace.
Return
Builder reference for chaining calls.
Parameters
clamped to the range 0..7, defaults to 2.