boneIndicesAndWeights
fun boneIndicesAndWeights(primitiveIndex: Int, indicesAndWeights: FloatArray, count: Int, bonesPerVertex: Int): RenderableManager.Builder
Defines bone indices and weights pairs for vertex skinning, for primitives with more than 4 bones per vertex.
Return
Builder reference for chaining calls.
Parameters
primitiveIndex
zero-based index of the primitive
indicesAndWeights
(bone index, weight) pairs, 2 floats per pair
count
number of pairs
bonesPerVertex
number of bones per vertex