boneIndicesAndWeights

fun boneIndicesAndWeights(primitiveIndex: Int, indicesAndWeights: FloatArray, count: Int, bonesPerVertex: Int): RenderableManager.Builder

Defines bone indices and weights pairs for vertex skinning, for primitives with more than 4 bones per vertex.

Return

Builder reference for chaining calls.

Parameters

primitiveIndex

zero-based index of the primitive

indicesAndWeights

(bone index, weight) pairs, 2 floats per pair

count

number of pairs

bonesPerVertex

number of bones per vertex