blendOrder
Sets the drawing order for blended primitives. The drawing order is either global or local (default) to this Renderable. In either case, the Renderable priority takes precedence.
Return
Builder reference for chaining calls.
Parameters
the primitive of interest
draw order number (0 by default). Only the lowest 15 bits are used.
Sets the drawing order for blended primitives. The drawing order is either global or local (default) to this Renderable. In either case, the Renderable priority takes precedence.
Return
Builder reference for chaining calls.
Parameters
the primitive of interest
draw order number (0 by default). Only the lowest 15 bits are used.
Sets the drawing order for blended primitives. The drawing order is either global or local (default) to this Renderable. In either case, the Renderable priority takes precedence.
Return
Builder reference for chaining calls.
Parameters
the primitive of interest
draw order number (0 by default). Only the lowest 15 bits are used.
Sets the drawing order for blended primitives. The drawing order is either global or local (default) to this Renderable. In either case, the Renderable priority takes precedence.
Return
Builder reference for chaining calls.
Parameters
the primitive of interest
draw order number (0 by default). Only the lowest 15 bits are used.
Sets the drawing order for blended primitives. The drawing order is either global or local (default) to this Renderable. In either case, the Renderable priority takes precedence.
Return
Builder reference for chaining calls.
Parameters
the primitive of interest
draw order number (0 by default). Only the lowest 15 bits are used.