blendOrder

actual fun blendOrder(index: Int, blendOrder: Int): RenderableManager.Builder

Sets the drawing order for blended primitives. The drawing order is either global or local (default) to this Renderable. In either case, the Renderable priority takes precedence.

Return

Builder reference for chaining calls.

Parameters

primitiveIndex

the primitive of interest

blendOrder

draw order number (0 by default). Only the lowest 15 bits are used.

expect fun blendOrder(index: Int, blendOrder: Int): RenderableManager.Builder

Sets the drawing order for blended primitives. The drawing order is either global or local (default) to this Renderable. In either case, the Renderable priority takes precedence.

Return

Builder reference for chaining calls.

Parameters

primitiveIndex

the primitive of interest

blendOrder

draw order number (0 by default). Only the lowest 15 bits are used.

actual fun blendOrder(index: Int, blendOrder: Int): RenderableManager.Builder

Sets the drawing order for blended primitives. The drawing order is either global or local (default) to this Renderable. In either case, the Renderable priority takes precedence.

Return

Builder reference for chaining calls.

Parameters

primitiveIndex

the primitive of interest

blendOrder

draw order number (0 by default). Only the lowest 15 bits are used.

actual fun blendOrder(index: Int, blendOrder: Int): RenderableManager.Builder

Sets the drawing order for blended primitives. The drawing order is either global or local (default) to this Renderable. In either case, the Renderable priority takes precedence.

Return

Builder reference for chaining calls.

Parameters

primitiveIndex

the primitive of interest

blendOrder

draw order number (0 by default). Only the lowest 15 bits are used.

actual fun blendOrder(index: Int, blendOrder: Int): RenderableManager.Builder

Sets the drawing order for blended primitives. The drawing order is either global or local (default) to this Renderable. In either case, the Renderable priority takes precedence.

Return

Builder reference for chaining calls.

Parameters

primitiveIndex

the primitive of interest

blendOrder

draw order number (0 by default). Only the lowest 15 bits are used.