setPositionsAt

fun setPositionsAt(engine: Engine, targetIndex: Int, positions: FloatArray, count: Int, offset: Int = 0)

Updates positions for the given morph target. Requires a buffer built with withPositions(true); the 4th component is 1.0.

Parameters

engine

The Engine instance.

targetIndex

Zero-based index of the morph target to update (< count).

positions

At least count positions, 3 floats per vertex (x, y, z).

count

Number of vertices being updated.

offset

Offset into the target buffer, in vertices.