enableCustomMorphing
Enable the custom morphing pipeline for user-defined attributes.
When enabled, you can supply custom morph target data via a Texture and apply it manually in the vertex shader.
Return
This Builder, for chaining calls.
Parameters
true to enable custom morphing, false to disable.
Enable the custom morphing pipeline for user-defined attributes.
When enabled, you can supply custom morph target data via a Texture and apply it manually in the vertex shader.
Return
This Builder, for chaining calls.
Parameters
true to enable custom morphing, false to disable.
Enable the custom morphing pipeline for user-defined attributes.
When enabled, you can supply custom morph target data via a Texture and apply it manually in the vertex shader.
Return
This Builder, for chaining calls.
Parameters
true to enable custom morphing, false to disable.
Enable the custom morphing pipeline for user-defined attributes.
When enabled, you can supply custom morph target data via a Texture and apply it manually in the vertex shader.
Return
This Builder, for chaining calls.
Parameters
true to enable custom morphing, false to disable.
Enable the custom morphing pipeline for user-defined attributes.
When enabled, you can supply custom morph target data via a Texture and apply it manually in the vertex shader.
Return
This Builder, for chaining calls.
Parameters
true to enable custom morphing, false to disable.