Shading
Shading model determines how light interacts with the material surface.
UNLIT: No lighting applied; emissive possible. Useful for UI, billboards, glow effects
LIT: Standard physically-based lighting (default)
SUBSURFACE: Subsurface scattering for thin materials (skin, leaves, paper)
CLOTH: Cloth-specific lighting model for fabric appearance
SPECULAR_GLOSSINESS: Legacy shading model (use LIT for new materials)
Properties
Functions
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Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
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Returns an array containing the constants of this enum type, in the order they're declared.