setStencilOpDepthFail
fun setStencilOpDepthFail(op: MaterialInstance.StencilOperation, face: MaterialInstance.StencilFace = StencilFace.FRONT_AND_BACK)
Sets the depth fail operation (default is KEEP).
The depth fail operation is performed to update values in the stencil buffer when the depth test fails.
Parameters
op
Operation to apply
face
Which face(s) this applies to