setCullingMode

actual fun setCullingMode(colorPassCullingMode: Material.CullingMode, shadowPassCullingMode: Material.CullingMode)

Sets different culling modes for color and shadow passes.

Overrides the default triangle culling state that was set on the material separately for the color and shadow passes.

Parameters

colorPassCullingMode

Culling mode for color rendering

shadowPassCullingMode

Culling mode for shadow pass rendering

expect fun setCullingMode(colorPassCullingMode: Material.CullingMode, shadowPassCullingMode: Material.CullingMode)

Sets different culling modes for color and shadow passes.

Overrides the default triangle culling state that was set on the material separately for the color and shadow passes.

Parameters

colorPassCullingMode

Culling mode for color rendering

shadowPassCullingMode

Culling mode for shadow pass rendering

actual fun setCullingMode(colorPassCullingMode: Material.CullingMode, shadowPassCullingMode: Material.CullingMode)

Sets different culling modes for color and shadow passes.

Overrides the default triangle culling state that was set on the material separately for the color and shadow passes.

Parameters

colorPassCullingMode

Culling mode for color rendering

shadowPassCullingMode

Culling mode for shadow pass rendering

actual fun setCullingMode(colorPassCullingMode: Material.CullingMode, shadowPassCullingMode: Material.CullingMode)

Sets different culling modes for color and shadow passes.

Overrides the default triangle culling state that was set on the material separately for the color and shadow passes.

Parameters

colorPassCullingMode

Culling mode for color rendering

shadowPassCullingMode

Culling mode for shadow pass rendering

actual fun setCullingMode(colorPassCullingMode: Material.CullingMode, shadowPassCullingMode: Material.CullingMode)

Sets different culling modes for color and shadow passes.

Overrides the default triangle culling state that was set on the material separately for the color and shadow passes.

Parameters

colorPassCullingMode

Culling mode for color rendering

shadowPassCullingMode

Culling mode for shadow pass rendering