maskThreshold

actual var maskThreshold: Float

Gets/sets the alpha mask threshold for masked blending mode.

Overrides the minimum alpha value a fragment must have to not be discarded when the blend mode is MASKED. Defaults to 0.4 if it has not been set in the parent Material. The specified value should be between 0 and 1 and will be clamped if necessary.

See also

expect var maskThreshold: Float

Gets/sets the alpha mask threshold for masked blending mode.

Overrides the minimum alpha value a fragment must have to not be discarded when the blend mode is MASKED. Defaults to 0.4 if it has not been set in the parent Material. The specified value should be between 0 and 1 and will be clamped if necessary.

See also

actual var maskThreshold: Float

Gets/sets the alpha mask threshold for masked blending mode.

Overrides the minimum alpha value a fragment must have to not be discarded when the blend mode is MASKED. Defaults to 0.4 if it has not been set in the parent Material. The specified value should be between 0 and 1 and will be clamped if necessary.

See also

actual var maskThreshold: Float

Gets/sets the alpha mask threshold for masked blending mode.

Overrides the minimum alpha value a fragment must have to not be discarded when the blend mode is MASKED. Defaults to 0.4 if it has not been set in the parent Material. The specified value should be between 0 and 1 and will be clamped if necessary.

See also

actual var maskThreshold: Float

Gets/sets the alpha mask threshold for masked blending mode.

Overrides the minimum alpha value a fragment must have to not be discarded when the blend mode is MASKED. Defaults to 0.4 if it has not been set in the parent Material. The specified value should be between 0 and 1 and will be clamped if necessary.

See also