setFalloff

actual fun setFalloff(instance: EntityInstance, radius: Float)

Dynamically update the light's falloff distance for point/spot lights. Ignored for directional lights.

Parameters

instance

Light instance

radius

Falloff distance in world units

expect fun setFalloff(instance: EntityInstance, radius: Float)

Dynamically update the light's falloff distance for point/spot lights. Ignored for directional lights.

Parameters

instance

Light instance

radius

Falloff distance in world units

actual fun setFalloff(instance: EntityInstance, radius: Float)

Dynamically update the light's falloff distance for point/spot lights. Ignored for directional lights.

Parameters

instance

Light instance

radius

Falloff distance in world units

actual fun setFalloff(instance: EntityInstance, radius: Float)

Dynamically update the light's falloff distance for point/spot lights. Ignored for directional lights.

Parameters

instance

Light instance

radius

Falloff distance in world units

actual fun setFalloff(instance: EntityInstance, radius: Float)

Dynamically update the light's falloff distance for point/spot lights. Ignored for directional lights.

Parameters

instance

Light instance

radius

Falloff distance in world units