lightChannel

actual fun lightChannel(channel: Int, enable: Boolean): LightManager.Builder

Enable or disable a light channel (0-7). Channel 0 enabled by default. Use channels to selectively control which lights affect which objects.

Return

This Builder

Parameters

channel

Light channel index 0, 7

enable

Whether to enable (true) or disable (false)

expect fun lightChannel(channel: Int, enable: Boolean): LightManager.Builder

Enable or disable a light channel (0-7). Channel 0 enabled by default. Use channels to selectively control which lights affect which objects.

Return

This Builder

Parameters

channel

Light channel index 0, 7

enable

Whether to enable (true) or disable (false)

actual fun lightChannel(channel: Int, enable: Boolean): LightManager.Builder

Enable or disable a light channel (0-7). Channel 0 enabled by default. Use channels to selectively control which lights affect which objects.

Return

This Builder

Parameters

channel

Light channel index 0, 7

enable

Whether to enable (true) or disable (false)

actual fun lightChannel(channel: Int, enable: Boolean): LightManager.Builder

Enable or disable a light channel (0-7). Channel 0 enabled by default. Use channels to selectively control which lights affect which objects.

Return

This Builder

Parameters

channel

Light channel index 0, 7

enable

Whether to enable (true) or disable (false)

actual fun lightChannel(channel: Int, enable: Boolean): LightManager.Builder

Enable or disable a light channel (0-7). Channel 0 enabled by default. Use channels to selectively control which lights affect which objects.

Return

This Builder

Parameters

channel

Light channel index 0, 7

enable

Whether to enable (true) or disable (false)