falloff

actual fun falloff(radius: Float): LightManager.Builder

Set the falloff distance for point and spot lights (ignored for directional lights). Beyond this distance, the light has no effect. Defines the light's sphere of influence, impacting performance. Minimize overlapping spheres of influence for best performance. Default: 1 meter.

Return

This Builder

Parameters

radius

Falloff distance in world units

expect fun falloff(radius: Float): LightManager.Builder

Set the falloff distance for point and spot lights (ignored for directional lights). Beyond this distance, the light has no effect. Defines the light's sphere of influence, impacting performance. Minimize overlapping spheres of influence for best performance. Default: 1 meter.

Return

This Builder

Parameters

radius

Falloff distance in world units

actual fun falloff(radius: Float): LightManager.Builder

Set the falloff distance for point and spot lights (ignored for directional lights). Beyond this distance, the light has no effect. Defines the light's sphere of influence, impacting performance. Minimize overlapping spheres of influence for best performance. Default: 1 meter.

Return

This Builder

Parameters

radius

Falloff distance in world units

actual fun falloff(radius: Float): LightManager.Builder

Set the falloff distance for point and spot lights (ignored for directional lights). Beyond this distance, the light has no effect. Defines the light's sphere of influence, impacting performance. Minimize overlapping spheres of influence for best performance. Default: 1 meter.

Return

This Builder

Parameters

radius

Falloff distance in world units

actual fun falloff(radius: Float): LightManager.Builder

Set the falloff distance for point and spot lights (ignored for directional lights). Beyond this distance, the light has no effect. Defines the light's sphere of influence, impacting performance. Minimize overlapping spheres of influence for best performance. Default: 1 meter.

Return

This Builder

Parameters

radius

Falloff distance in world units