build
Build and attach the light component to an entity. If the entity already has a light, it is destroyed first. Supports up to 2048 lights per Engine.
Return
This Builder
Parameters
Engine to associate this light with
Entity to attach the light component to
Build and attach the light component to an entity. If the entity already has a light, it is destroyed first. Supports up to 2048 lights per Engine.
Return
This Builder
Parameters
Engine to associate this light with
Entity to attach the light component to
Build and attach the light component to an entity. If the entity already has a light, it is destroyed first. Supports up to 2048 lights per Engine.
Return
This Builder
Parameters
Engine to associate this light with
Entity to attach the light component to
Build and attach the light component to an entity. If the entity already has a light, it is destroyed first. Supports up to 2048 lights per Engine.
Return
This Builder
Parameters
Engine to associate this light with
Entity to attach the light component to
Build and attach the light component to an entity. If the entity already has a light, it is destroyed first. Supports up to 2048 lights per Engine.
Return
This Builder
Parameters
Engine to associate this light with
Entity to attach the light component to