intensity

actual fun intensity(envIntensity: Float): IndirectLight.Builder

Sets the environment's overall intensity multiplier.

This scales the contribution of both irradiance and reflections. Default: 1.0.

Return

This Builder, for chaining calls

Parameters

envIntensity

Intensity multiplier (e.g., 0.5 to dim, 2.0 to brighten)

expect fun intensity(envIntensity: Float): IndirectLight.Builder

Sets the environment's overall intensity multiplier.

This scales the contribution of both irradiance and reflections. Default: 1.0.

Return

This Builder, for chaining calls

Parameters

envIntensity

Intensity multiplier (e.g., 0.5 to dim, 2.0 to brighten)

actual fun intensity(envIntensity: Float): IndirectLight.Builder

Sets the environment's overall intensity multiplier.

This scales the contribution of both irradiance and reflections. Default: 1.0.

Return

This Builder, for chaining calls

Parameters

envIntensity

Intensity multiplier (e.g., 0.5 to dim, 2.0 to brighten)

actual fun intensity(envIntensity: Float): IndirectLight.Builder

Sets the environment's overall intensity multiplier.

This scales the contribution of both irradiance and reflections. Default: 1.0.

Return

This Builder, for chaining calls

Parameters

envIntensity

Intensity multiplier (e.g., 0.5 to dim, 2.0 to brighten)

actual fun intensity(envIntensity: Float): IndirectLight.Builder

Sets the environment's overall intensity multiplier.

This scales the contribution of both irradiance and reflections. Default: 1.0.

Return

This Builder, for chaining calls

Parameters

envIntensity

Intensity multiplier (e.g., 0.5 to dim, 2.0 to brighten)