waitAndDestroy

fun waitAndDestroy(fence: Fence, mode: Fence.Mode = Mode.FLUSH): Fence.FenceStatus

Client-side wait on a Fence and destroy the Fence.

Return

FenceStatus.CONDITION_SATISFIED on success, FenceStatus.ERROR otherwise.

Parameters

fence

Fence object to wait on.

mode

Whether the command stream is flushed before waiting or not.