Config

actual class Config

Advanced parameters for customizing Engine initialization.

These settings control memory allocation, threading, and rendering behavior.

expect class Config

Advanced parameters for customizing Engine initialization.

These settings control memory allocation, threading, and rendering behavior.

actual class Config

Advanced parameters for customizing Engine initialization.

These settings control memory allocation, threading, and rendering behavior.

actual class Config

Advanced parameters for customizing Engine initialization.

These settings control memory allocation, threading, and rendering behavior.

actual class Config

Advanced parameters for customizing Engine initialization.

These settings control memory allocation, threading, and rendering behavior.

Constructors

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actual constructor()
expect constructor()
constructor()
actual constructor()
actual constructor()

Types

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Preferred shader language for platform.

Preferred shader language for platform.

Preferred shader language for platform.

Preferred shader language for platform.

Preferred shader language for platform.

Properties

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Size of the command buffer in MB (default depends on backend).

Size of the command buffer in MB (default depends on backend).

Size of the command buffer in MB (default depends on backend).

Size of the command buffer in MB (default depends on backend).

Size of the command buffer in MB (default depends on backend).

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Driver handle arena size in MB.

Driver handle arena size in MB.

Driver handle arena size in MB.

Driver handle arena size in MB.

Driver handle arena size in MB.

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Force OpenGL ES 2.0 context (if applicable).

Force OpenGL ES 2.0 context (if applicable).

Force OpenGL ES 2.0 context (if applicable).

Force OpenGL ES 2.0 context (if applicable).

Force OpenGL ES 2.0 context (if applicable).

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GPU context priority hint for the driver.

GPU context priority hint for the driver.

GPU context priority hint for the driver.

GPU context priority hint for the driver.

GPU context priority hint for the driver.

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Number of threads for the job system (0 = CPU count).

Number of threads for the job system (0 = CPU count).

Number of threads for the job system (0 = CPU count).

Number of threads for the job system (0 = CPU count).

Number of threads for the job system (0 = CPU count).

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Minimum command buffer size in MB.

Minimum command buffer size in MB.

Minimum command buffer size in MB.

Minimum command buffer size in MB.

Minimum command buffer size in MB.

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Size of per-frame commands in MB.

Size of per-frame commands in MB.

Size of per-frame commands in MB.

Size of per-frame commands in MB.

Size of per-frame commands in MB.

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Per-render-pass arena size in MB.

Per-render-pass arena size in MB.

Per-render-pass arena size in MB.

Per-render-pass arena size in MB.

Per-render-pass arena size in MB.

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Preferred shader language to use.

Preferred shader language to use.

Preferred shader language to use.

Preferred shader language to use.

Preferred shader language to use.

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Maximum age of cached resources (in frames).

Maximum age of cached resources (in frames).

Maximum age of cached resources (in frames).

Maximum age of cached resources (in frames).

Maximum age of cached resources (in frames).

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Size of the resource allocator cache in MB.

Size of the resource allocator cache in MB.

Size of the resource allocator cache in MB.

Size of the resource allocator cache in MB.

Size of the resource allocator cache in MB.

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Initial size of shared uniform buffer objects in bytes.

Initial size of shared uniform buffer objects in bytes.

Initial size of shared uniform buffer objects in bytes.

Initial size of shared uniform buffer objects in bytes.

Initial size of shared uniform buffer objects in bytes.

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Number of stereoscopic eyes (usually 2 for VR).

Number of stereoscopic eyes (usually 2 for VR).

Number of stereoscopic eyes (usually 2 for VR).

Number of stereoscopic eyes (usually 2 for VR).

Number of stereoscopic eyes (usually 2 for VR).

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Stereoscopic rendering technique to use.

Stereoscopic rendering technique to use.

Stereoscopic rendering technique to use.

Stereoscopic rendering technique to use.

Stereoscopic rendering technique to use.