nightAdaptation

actual fun nightAdaptation(adaptation: Float): ColorGrading.Builder

Controls the amount of night adaptation to replicate low-light vision.

In low-light conditions, the peak luminance sensitivity of the eye shifts toward the blue end of the color spectrum: darker tones appear brighter (reduced contrast), and colors are blue-shifted (darker areas shift more intensely toward blue).

Default: 0.0 (no adaptation).

Return

This Builder, for chaining calls

Parameters

adaptation

Amount of adaptation, between 0 (no adaptation) and 1 (full adaptation)

expect fun nightAdaptation(adaptation: Float): ColorGrading.Builder

Controls the amount of night adaptation to replicate low-light vision.

In low-light conditions, the peak luminance sensitivity of the eye shifts toward the blue end of the color spectrum: darker tones appear brighter (reduced contrast), and colors are blue-shifted (darker areas shift more intensely toward blue).

Default: 0.0 (no adaptation).

Return

This Builder, for chaining calls

Parameters

adaptation

Amount of adaptation, between 0 (no adaptation) and 1 (full adaptation)

actual fun nightAdaptation(adaptation: Float): ColorGrading.Builder

Controls the amount of night adaptation to replicate low-light vision.

In low-light conditions, the peak luminance sensitivity of the eye shifts toward the blue end of the color spectrum: darker tones appear brighter (reduced contrast), and colors are blue-shifted (darker areas shift more intensely toward blue).

Default: 0.0 (no adaptation).

Return

This Builder, for chaining calls

Parameters

adaptation

Amount of adaptation, between 0 (no adaptation) and 1 (full adaptation)

actual fun nightAdaptation(adaptation: Float): ColorGrading.Builder

Controls the amount of night adaptation to replicate low-light vision.

In low-light conditions, the peak luminance sensitivity of the eye shifts toward the blue end of the color spectrum: darker tones appear brighter (reduced contrast), and colors are blue-shifted (darker areas shift more intensely toward blue).

Default: 0.0 (no adaptation).

Return

This Builder, for chaining calls

Parameters

adaptation

Amount of adaptation, between 0 (no adaptation) and 1 (full adaptation)

actual fun nightAdaptation(adaptation: Float): ColorGrading.Builder

Controls the amount of night adaptation to replicate low-light vision.

In low-light conditions, the peak luminance sensitivity of the eye shifts toward the blue end of the color spectrum: darker tones appear brighter (reduced contrast), and colors are blue-shifted (darker areas shift more intensely toward blue).

Default: 0.0 (no adaptation).

Return

This Builder, for chaining calls

Parameters

adaptation

Amount of adaptation, between 0 (no adaptation) and 1 (full adaptation)