setModelMatrix
Set the camera's model matrix (position and orientation).
Equivalent to updating the camera entity's TransformManager component. The camera points towards its -Z axis. The matrix must be a rigid transform.
Parameters
4×4 model matrix (rigid transform) in world space
Set the camera's model matrix (position and orientation).
Parameters
4×4 model matrix (rigid transform) in world space
Set the camera's model matrix (position and orientation).
Equivalent to updating the camera entity's TransformManager component. The camera points towards its -Z axis. The matrix must be a rigid transform.
Parameters
4×4 model matrix (rigid transform) in world space
Set the camera's model matrix (position and orientation).
Parameters
4×4 model matrix (rigid transform) in world space
Set the camera's model matrix (position and orientation).
Equivalent to updating the camera entity's TransformManager component. The camera points towards its -Z axis. The matrix must be a rigid transform.
Parameters
4×4 model matrix (rigid transform) in world space
Set the camera's model matrix (position and orientation).
Parameters
4×4 model matrix (rigid transform) in world space
Set the camera's model matrix (position and orientation).
Equivalent to updating the camera entity's TransformManager component. The camera points towards its -Z axis. The matrix must be a rigid transform.
Parameters
4×4 model matrix (rigid transform) in world space
Set the camera's model matrix (position and orientation).
Parameters
4×4 model matrix (rigid transform) in world space
Set the camera's model matrix (position and orientation).
Equivalent to updating the camera entity's TransformManager component. The camera points towards its -Z axis. The matrix must be a rigid transform.
Parameters
4×4 model matrix (rigid transform) in world space
Set the camera's model matrix (position and orientation).
Parameters
4×4 model matrix (rigid transform) in world space