lookAt
Set the camera's model matrix (position and orientation) using lookAt semantics.
Helper method to position the camera by specifying eye position, target, and up vector.
Parameters
Camera position X (world space)
Camera position Y (world space)
Camera position Z (world space)
Look-at target X (world space)
Look-at target Y (world space)
Look-at target Z (world space)
Camera up vector X (should be normalized)
Camera up vector Y (should be normalized)
Camera up vector Z (should be normalized)
Set the camera's model matrix (position and orientation) using lookAt semantics.
Helper method to position the camera by specifying eye position, target, and up vector.
Parameters
Camera position X (world space)
Camera position Y (world space)
Camera position Z (world space)
Look-at target X (world space)
Look-at target Y (world space)
Look-at target Z (world space)
Camera up vector X (should be normalized)
Camera up vector Y (should be normalized)
Camera up vector Z (should be normalized)
Set the camera's model matrix (position and orientation) using lookAt semantics.
Helper method to position the camera by specifying eye position, target, and up vector.
Parameters
Camera position X (world space)
Camera position Y (world space)
Camera position Z (world space)
Look-at target X (world space)
Look-at target Y (world space)
Look-at target Z (world space)
Camera up vector X (should be normalized)
Camera up vector Y (should be normalized)
Camera up vector Z (should be normalized)
Set the camera's model matrix (position and orientation) using lookAt semantics.
Helper method to position the camera by specifying eye position, target, and up vector.
Parameters
Camera position X (world space)
Camera position Y (world space)
Camera position Z (world space)
Look-at target X (world space)
Look-at target Y (world space)
Look-at target Z (world space)
Camera up vector X (should be normalized)
Camera up vector Y (should be normalized)
Camera up vector Z (should be normalized)
Set the camera's model matrix (position and orientation) using lookAt semantics.
Helper method to position the camera by specifying eye position, target, and up vector.
Parameters
Camera position X (world space)
Camera position Y (world space)
Camera position Z (world space)
Look-at target X (world space)
Look-at target Y (world space)
Look-at target Z (world space)
Camera up vector X (should be normalized)
Camera up vector Y (should be normalized)
Camera up vector Z (should be normalized)