getViewMatrix
Get the camera's view matrix (inverse of the model matrix).
Transforms from world space to camera/view space.
Return
The view matrix (4×4)
Parameters
Optional FloatArray for result; created if null
Get the camera's view matrix (inverse of the model matrix).
Return
The view matrix (4×4)
Parameters
Optional DoubleArray for result; created if null
Get the camera's view matrix (inverse of the model matrix).
Transforms from world space to camera/view space.
Return
The view matrix (4×4)
Parameters
Optional FloatArray for result; created if null
Get the camera's view matrix (inverse of the model matrix).
Return
The view matrix (4×4)
Parameters
Optional DoubleArray for result; created if null
Get the camera's view matrix (inverse of the model matrix).
Transforms from world space to camera/view space.
Return
The view matrix (4×4)
Parameters
Optional FloatArray for result; created if null
Get the camera's view matrix (inverse of the model matrix).
Return
The view matrix (4×4)
Parameters
Optional DoubleArray for result; created if null
Get the camera's view matrix (inverse of the model matrix).
Transforms from world space to camera/view space.
Return
The view matrix (4×4)
Parameters
Optional FloatArray for result; created if null
Get the camera's view matrix (inverse of the model matrix).
Return
The view matrix (4×4)
Parameters
Optional DoubleArray for result; created if null
Get the camera's view matrix (inverse of the model matrix).
Transforms from world space to camera/view space.
Return
The view matrix (4×4)
Parameters
Optional FloatArray for result; created if null
Get the camera's view matrix (inverse of the model matrix).
Return
The view matrix (4×4)
Parameters
Optional DoubleArray for result; created if null