getUpVector

actual fun getUpVector(out: FloatArray?): FloatArray

Get the camera's normalized up vector (basis vector for +Y in world space).

Return

The up vector (normalized)

Parameters

out

Optional FloatArray of at least 3 elements; created if null

expect fun getUpVector(out: FloatArray? = null): FloatArray

Get the camera's normalized up vector (basis vector for +Y in world space).

Return

The up vector (normalized)

Parameters

out

Optional FloatArray of at least 3 elements; created if null

actual fun getUpVector(out: FloatArray?): FloatArray

Get the camera's normalized up vector (basis vector for +Y in world space).

Return

The up vector (normalized)

Parameters

out

Optional FloatArray of at least 3 elements; created if null

actual fun getUpVector(out: FloatArray?): FloatArray

Get the camera's normalized up vector (basis vector for +Y in world space).

Return

The up vector (normalized)

Parameters

out

Optional FloatArray of at least 3 elements; created if null

actual fun getUpVector(out: FloatArray?): FloatArray

Get the camera's normalized up vector (basis vector for +Y in world space).

Return

The up vector (normalized)

Parameters

out

Optional FloatArray of at least 3 elements; created if null