getProjectionMatrix
Get the projection matrix used for rendering (far plane set to infinity).
This may differ from the matrix set via setProjection/setLensProjection because the rendering far plane is always infinity for depth precision.
Return
The projection matrix (4×4)
Parameters
Optional DoubleArray for result; created if null
Get the projection matrix used for rendering (far plane set to infinity).
This may differ from the matrix set via setProjection/setLensProjection because the rendering far plane is always infinity for depth precision.
Return
The projection matrix (4×4)
Parameters
Optional DoubleArray for result; created if null
Get the projection matrix used for rendering (far plane set to infinity).
This may differ from the matrix set via setProjection/setLensProjection because the rendering far plane is always infinity for depth precision.
Return
The projection matrix (4×4)
Parameters
Optional DoubleArray for result; created if null
Get the projection matrix used for rendering (far plane set to infinity).
This may differ from the matrix set via setProjection/setLensProjection because the rendering far plane is always infinity for depth precision.
Return
The projection matrix (4×4)
Parameters
Optional DoubleArray for result; created if null
Get the projection matrix used for rendering (far plane set to infinity).
This may differ from the matrix set via setProjection/setLensProjection because the rendering far plane is always infinity for depth precision.
Return
The projection matrix (4×4)
Parameters
Optional DoubleArray for result; created if null