getPosition

actual fun getPosition(out: FloatArray?): FloatArray

Get the camera's position in world space.

Return

The position array

Parameters

out

Optional FloatArray of at least 3 elements x, y, z; created if null

expect fun getPosition(out: FloatArray? = null): FloatArray

Get the camera's position in world space.

Return

The position array

Parameters

out

Optional FloatArray of at least 3 elements x, y, z; created if null

actual fun getPosition(out: FloatArray?): FloatArray

Get the camera's position in world space.

Return

The position array

Parameters

out

Optional FloatArray of at least 3 elements x, y, z; created if null

actual fun getPosition(out: FloatArray?): FloatArray

Get the camera's position in world space.

Return

The position array

Parameters

out

Optional FloatArray of at least 3 elements x, y, z; created if null

actual fun getPosition(out: FloatArray?): FloatArray

Get the camera's position in world space.

Return

The position array

Parameters

out

Optional FloatArray of at least 3 elements x, y, z; created if null