getModelMatrix

Get the camera's model matrix (position and orientation in world space).

Includes parent transforms if the camera entity is nested.

Return

The model matrix (4×4)

Parameters

out

Optional FloatArray for result; created if null


Get the camera's model matrix (position and orientation in world space).

Return

The model matrix (4×4)

Parameters

out

Optional DoubleArray for result; created if null

expect fun getModelMatrix(out: FloatArray? = null): FloatArray

Get the camera's model matrix (position and orientation in world space).

Includes parent transforms if the camera entity is nested.

Return

The model matrix (4×4)

Parameters

out

Optional FloatArray for result; created if null


expect fun getModelMatrix(out: DoubleArray? = null): DoubleArray

Get the camera's model matrix (position and orientation in world space).

Return

The model matrix (4×4)

Parameters

out

Optional DoubleArray for result; created if null

Get the camera's model matrix (position and orientation in world space).

Includes parent transforms if the camera entity is nested.

Return

The model matrix (4×4)

Parameters

out

Optional FloatArray for result; created if null


Get the camera's model matrix (position and orientation in world space).

Return

The model matrix (4×4)

Parameters

out

Optional DoubleArray for result; created if null

Get the camera's model matrix (position and orientation in world space).

Includes parent transforms if the camera entity is nested.

Return

The model matrix (4×4)

Parameters

out

Optional FloatArray for result; created if null


Get the camera's model matrix (position and orientation in world space).

Return

The model matrix (4×4)

Parameters

out

Optional DoubleArray for result; created if null

Get the camera's model matrix (position and orientation in world space).

Includes parent transforms if the camera entity is nested.

Return

The model matrix (4×4)

Parameters

out

Optional FloatArray for result; created if null


Get the camera's model matrix (position and orientation in world space).

Return

The model matrix (4×4)

Parameters

out

Optional DoubleArray for result; created if null