getModelMatrix
Get the camera's model matrix (position and orientation in world space).
Includes parent transforms if the camera entity is nested.
Return
The model matrix (4×4)
Parameters
Optional FloatArray for result; created if null
Get the camera's model matrix (position and orientation in world space).
Return
The model matrix (4×4)
Parameters
Optional DoubleArray for result; created if null
Get the camera's model matrix (position and orientation in world space).
Includes parent transforms if the camera entity is nested.
Return
The model matrix (4×4)
Parameters
Optional FloatArray for result; created if null
Get the camera's model matrix (position and orientation in world space).
Return
The model matrix (4×4)
Parameters
Optional DoubleArray for result; created if null
Get the camera's model matrix (position and orientation in world space).
Includes parent transforms if the camera entity is nested.
Return
The model matrix (4×4)
Parameters
Optional FloatArray for result; created if null
Get the camera's model matrix (position and orientation in world space).
Return
The model matrix (4×4)
Parameters
Optional DoubleArray for result; created if null
Get the camera's model matrix (position and orientation in world space).
Includes parent transforms if the camera entity is nested.
Return
The model matrix (4×4)
Parameters
Optional FloatArray for result; created if null
Get the camera's model matrix (position and orientation in world space).
Return
The model matrix (4×4)
Parameters
Optional DoubleArray for result; created if null
Get the camera's model matrix (position and orientation in world space).
Includes parent transforms if the camera entity is nested.
Return
The model matrix (4×4)
Parameters
Optional FloatArray for result; created if null
Get the camera's model matrix (position and orientation in world space).
Return
The model matrix (4×4)
Parameters
Optional DoubleArray for result; created if null