getLeftVector

Get the camera's normalized left vector (basis vector for +X in world space).

Return

The left vector (normalized)

Parameters

out

Optional FloatArray of at least 3 elements; created if null

expect fun getLeftVector(out: FloatArray? = null): FloatArray

Get the camera's normalized left vector (basis vector for +X in world space).

Return

The left vector (normalized)

Parameters

out

Optional FloatArray of at least 3 elements; created if null

Get the camera's normalized left vector (basis vector for +X in world space).

Return

The left vector (normalized)

Parameters

out

Optional FloatArray of at least 3 elements; created if null

Get the camera's normalized left vector (basis vector for +X in world space).

Return

The left vector (normalized)

Parameters

out

Optional FloatArray of at least 3 elements; created if null

Get the camera's normalized left vector (basis vector for +X in world space).

Return

The left vector (normalized)

Parameters

out

Optional FloatArray of at least 3 elements; created if null