getForwardVector

Get the camera's forward vector (direction opposite to -Z, i.e., camera looking direction).

Return

The forward vector (normalized)

Parameters

out

Optional FloatArray of at least 3 elements; created if null

expect fun getForwardVector(out: FloatArray? = null): FloatArray

Get the camera's forward vector (direction opposite to -Z, i.e., camera looking direction).

Return

The forward vector (normalized)

Parameters

out

Optional FloatArray of at least 3 elements; created if null

Get the camera's forward vector (direction opposite to -Z, i.e., camera looking direction).

Return

The forward vector (normalized)

Parameters

out

Optional FloatArray of at least 3 elements; created if null

Get the camera's forward vector (direction opposite to -Z, i.e., camera looking direction).

Return

The forward vector (normalized)

Parameters

out

Optional FloatArray of at least 3 elements; created if null

Get the camera's forward vector (direction opposite to -Z, i.e., camera looking direction).

Return

The forward vector (normalized)

Parameters

out

Optional FloatArray of at least 3 elements; created if null