getEyeFromViewMatrix

fun getEyeFromViewMatrix(eyeId: Int = 0, out: DoubleArray? = null): DoubleArray

Get the eye-from-view matrix of an eye (the inverse of its setEyeModelMatrix).

Return

The eye-from-view matrix (4×4)

Parameters

eyeId

Eye index (must be < stereoscopicEyeCount)

out

Optional DoubleArray for result; created if null