BindingType
Binding type options for BufferObject.
Distinguishes between different GPU buffer binding points:
VERTEX: Vertex buffer (used with VertexBuffer)
UNIFORM: Uniform/constant buffer
SHADER_STORAGE: Shader storage buffer (for compute)
Properties
Functions
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Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
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Returns an array containing the constants of this enum type, in the order they're declared.