Gtao
class Gtao
Ground-Truth-based Ambient Occlusion options.
Properties
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Constant world-space thickness assumed for on-screen objects. Only takes effect when useVisibilityBitmasks is true. Default: 0.5.
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Increases thickness with distance to keep detail on distant surfaces.
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Number of slices. Higher values make less noise. Default: 4.
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Number of steps the radius is divided into for integration. Higher values make less bias. Default: 3.
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Thickness heuristic, should be close to 0. No effect when useVisibilityBitmasks is true. Default: 0.004.
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Enables visibility-bitmask mode. Bent normals do not work under this mode.