notEqual

inline fun notEqual(a: Mat2, b: Float, delta: Float = 0.0f): Bool2
inline fun notEqual(a: Mat2, b: Mat2, delta: Float = 0.0f): Bool2
inline fun notEqual(a: Mat3, b: Float, delta: Float = 0.0f): Bool3
inline fun notEqual(a: Mat3, b: Mat3, delta: Float = 0.0f): Bool3
inline fun notEqual(a: Mat4, b: Float, delta: Float = 0.0f): Bool4
inline fun notEqual(a: Mat4, b: Mat4, delta: Float = 0.0f): Bool4
inline fun notEqual(a: Quaternion, b: Float, delta: Float = 0.0f): Bool4
inline fun notEqual(a: Quaternion, b: Quaternion, delta: Float = 0.0f): Bool4
inline fun notEqual(a: Float2, b: Float, delta: Float = 0.0f): Bool2
inline fun notEqual(a: Float2, b: Float2, delta: Float = 0.0f): Bool2
inline fun notEqual(a: Float3, b: Float, delta: Float = 0.0f): Bool3
inline fun notEqual(a: Float3, b: Float3, delta: Float = 0.0f): Bool3
inline fun notEqual(a: Float4, b: Float, delta: Float = 0.0f): Bool4
inline fun notEqual(a: Float4, b: Float4, delta: Float = 0.0f): Bool4
inline fun notEqual(a: Half2, b: Half): Bool2
inline fun notEqual(a: Half2, b: Half2): Bool2
inline fun notEqual(a: Half3, b: Half): Bool3
inline fun notEqual(a: Half3, b: Half3): Bool3
inline fun notEqual(a: Half4, b: Half): Bool4
inline fun notEqual(a: Half4, b: Half4): Bool4
inline fun notEqual(a: Int2, b: Int): Bool2
inline fun notEqual(a: Int2, b: Int2): Bool2
inline fun notEqual(a: Int3, b: Int): Bool3
inline fun notEqual(a: Int3, b: Int3): Bool3
inline fun notEqual(a: Int4, b: Int): Bool4
inline fun notEqual(a: Int4, b: Int4): Bool4