lte

infix inline fun Quaternion.lte(b: Float): Bool4

Returns a Bool4 indicating if each component of this quaternion is less than or equal to b.


infix inline fun Quaternion.lte(b: Float4): Bool4

Returns a Bool4 indicating if each component of this quaternion is less than or equal to the corresponding component of b.


infix inline fun Float2.lte(b: Float): Bool2
infix inline fun Float2.lte(b: Float2): Bool2
infix inline fun Float3.lte(b: Float): Bool3
infix inline fun Float3.lte(b: Float3): Bool3
infix inline fun Float4.lte(b: Float): Bool4
infix inline fun Float4.lte(b: Float4): Bool4
infix inline fun Half2.lte(b: Half): Bool2
infix inline fun Half2.lte(b: Half2): Bool2
infix inline fun Half3.lte(b: Half): Bool3
infix inline fun Half3.lte(b: Half3): Bool3
infix inline fun Half4.lte(b: Half): Bool4
infix inline fun Half4.lte(b: Half4): Bool4
infix inline fun Int2.lte(b: Int): Bool2
infix inline fun Int2.lte(b: Int2): Bool2
infix inline fun Int3.lte(b: Int): Bool3
infix inline fun Int3.lte(b: Int3): Bool3
infix inline fun Int4.lte(b: Int): Bool4
infix inline fun Int4.lte(b: Int4): Bool4