eulerAngles
Extracts Euler angles in degrees from a rotation Mat4 in the specified order.
Return
Euler angles in degrees as a Float3
Parameters
m
the rotation matrix to decompose
order
the rotation order; defaults to RotationsOrder.ZYX
Convert a Quaternion to Euler angles
Parameters
order
The order in which to apply rotations. Default is RotationsOrder.ZYX which means that the object will first be rotated around its Z axis, then its Y axis and finally its X axis.