getAux
fun getAux(attribute: TangentSpaceMesh.AuxAttribute, out: FloatArray, components: Int, stride: Int = 0)
Copies out an auxiliary attribute given to Builder.aux as floats, components (2–4) per vertex.
fun getAux(attribute: TangentSpaceMesh.AuxAttribute, out: ShortArray, components: Int, stride: Int = 0)
Copies out an auxiliary attribute given to Builder.aux as unsigned shorts, components (3–4) per vertex.