getLookAt

actual fun getLookAt(outEye: FloatArray, outTarget: FloatArray, outUp: FloatArray)

Gets the current orthonormal basis; this is usually called once per frame.

Parameters

outEye

float array of size ≥ 3 filled with the eye position in world space

outTarget

float array of size ≥ 3 filled with the target position in world space

outUp

float array of size ≥ 3 filled with the up vector in world space

expect fun getLookAt(outEye: FloatArray, outTarget: FloatArray, outUp: FloatArray)

Gets the current orthonormal basis; this is usually called once per frame.

Parameters

outEye

float array of size ≥ 3 filled with the eye position in world space

outTarget

float array of size ≥ 3 filled with the target position in world space

outUp

float array of size ≥ 3 filled with the up vector in world space

actual fun getLookAt(outEye: FloatArray, outTarget: FloatArray, outUp: FloatArray)

Gets the current orthonormal basis; this is usually called once per frame.

Parameters

outEye

float array of size ≥ 3 filled with the eye position in world space

outTarget

float array of size ≥ 3 filled with the target position in world space

outUp

float array of size ≥ 3 filled with the up vector in world space

actual fun getLookAt(outEye: FloatArray, outTarget: FloatArray, outUp: FloatArray)

Gets the current orthonormal basis; this is usually called once per frame.

Parameters

outEye

float array of size ≥ 3 filled with the eye position in world space

outTarget

float array of size ≥ 3 filled with the target position in world space

outUp

float array of size ≥ 3 filled with the up vector in world space

actual fun getLookAt(outEye: FloatArray, outTarget: FloatArray, outUp: FloatArray)

Gets the current orthonormal basis; this is usually called once per frame.

Parameters

outEye

float array of size ≥ 3 filled with the eye position in world space

outTarget

float array of size ≥ 3 filled with the target position in world space

outUp

float array of size ≥ 3 filled with the up vector in world space