invoke
operator fun invoke(options: IBLPrefilterContext.SpecularFilter.Options, environmentCubemap: Texture, outReflectionsTexture: Texture? = null): Texture
Generates a prefiltered cubemap. The environment cubemap must be SAMPLEABLE with all its levels allocated. If Options.generateMipmap is true, the mipmap levels are overwritten.
Return
returns outReflectionsTexture
Parameters
outReflectionsTexture
Output cubemap with at least COLOR_ATTACHMENT and SAMPLEABLE usages and the levels Config.levelCount asks for, or null to create one with default parameters.
invoke with the default Options: all mipmap levels are overwritten.