rememberStandardMaterial
fun rememberStandardMaterial(type: StandardMaterial, engine: Engine = LocalFilamentEngine.current ?: noFilamentEngine()): Material
The shared base Material for a StandardMaterial, built on engine and kept alive for the lifetime of the enclosing rememberFilamentScene (one per engine + type, reused across call sites). Outside a scene — when engine is hoisted via rememberFilamentEngine — it builds a material owned by this call site and destroyed when it leaves the composition.
Use this when you want to manage MaterialInstances yourself; otherwise prefer the convenience helpers like rememberColorMaterialInstance.
Parameters
type
Which built-in material to build.
engine
Engine to build on. Defaults to the engine in the current composition scope.