rememberAnimationState
fun rememberAnimationState(initialAnimationIndex: Int? = 0, initialSpeed: Float = 1.0f, initialCrossFadeDuration: Float = 0.3f, initialLoop: Boolean = true): AnimationState
Creates and remembers an AnimationState. The initial* values seed the state on first composition only; afterwards mutate the returned object's fields to drive playback.
Parameters
initialAnimationIndex
Animation to start playing in single-track mode. Null to start paused.
initialSpeed
Playback rate multiplier.
initialCrossFadeDuration
Seconds to blend over when AnimationState.animationIndex changes.
initialLoop
Whether the active animation loops.