Shadows

constructor(type: View.ShadowType = View.ShadowType.PCF, vsmAnisotropy: Int = 1, vsmMipmapping: Boolean = false, vsmMsaaSamples: Int = 1, vsmHighPrecision: Boolean = false, vsmLightBleedReduction: Float = 0.0f, penumbraScale: Float = 1.0f, penumbraRatioScale: Float = 1.0f)