ShadowConfig
constructor(mapSize: Int = 1024, constantBias: Float = 0.001f, normalBias: Float = 1.0f, shadowFar: Float = 0.0f, shadowNearHint: Float = 1.0f, shadowFarHint: Float = 100.0f, stable: Boolean = false, lispsm: Boolean = false, cascades: Int = 1, cascadeSplits: List<Float>? = null, contactShadows: Boolean = false, contactShadowDistance: Float = 0.3f, contactShadowSteps: Int = 8, bulbRadius: Float = 0.02f, blurWidth: Float = 0.0f, elvsm: Boolean = false, transform: Rotation? = null)