Shading

Shading model determines how light interacts with the material surface.

Entries

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No lighting; emissive only. Useful for UI, billboards, light sources.

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Standard physically-based lighting model (default).

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Subsurface scattering for thin/translucent materials (skin, leaves, paper).

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Cloth-specific lighting model for fabric appearance.

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Legacy specular/glossiness model (not recommended for new materials).

Properties

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Returns a representation of an immutable list of all enum entries, in the order they're declared.

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expect val name: String
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expect val ordinal: Int

Functions

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Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

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Returns an array containing the constants of this enum type, in the order they're declared.